![]() Others are downright hilarious, such as a skill which allows one character to throw an item and have it magically return to his hand, boomerang-style. Some of these unlock special abilities while others trigger unique buffs that prove invaluable when you’re surrounded by flesh-eaters and down to your last flimsy plank of wood. Move up a level and your stats gain a boost you also get a skill point to assign to one of the various skill trees which are unique to each character. By the time you get your hands on a gun, it feels like an anticlimax – especially as ammo is painfully limited it’s much more fun to create crazy death toys using duct-tape and glue.īecause this is an RPG as well as a zombie decapitation simulator, your character earns experience points from enemy encounters and completing quests. It’s possible to fuse together seemingly random items you’ve scavenged and equip yourself with tools which electrocute, eviscerate and dismember with alarming efficiency. While you do gain access to firearms later in the game, they feel strangely muted compared to the frankly ridiculous melee weapons you can craft once you have the right materials and blueprints. Other restorative items can be found, but are in much shorter supply. You’ll also want to make regular stops to swig from one of the many energy drink cans that litter the environment – these replenish health but must be consumed on the spot. In fact, rummaging through the pockets of fallen foes and rifling through discarded suitcases is all par for the course in Dead Island doing so yields items which can be used to craft new weapons and upgrades, as well as documents which flesh out the storyline. Repairs – as well as upgrades – can only be carried out by spending cash, but as you might imagine on a holiday resort where practically everyone is dead, there’s plenty of spare dollar lying around should you take the time to look. Weapons have a limited lifespan and break over time, although they can be repaired at the various workbenches you find dotted around the island. Weapons can also be thrown at enemies, with knives and machetes providing incredibly satisfying one-hit kills when used in such a fashion. to aid your tactical blows here, either – it’s a matter of carefully aiming the reticle and hoping it latches to the right body part. Another element borrowed from Fallout is the ability to target different limbs scooping out a leg will cause the assailant to fall, but blows to the head are always the most effective means of putting a zombie down – they’re also tricky to line up, especially when the attacker is on their feet and lurching unpredictably for your jugular. Initially your weapons are all melee-based, but you can mix things up with kicks and punches – although it’s rarely advisable unless you have no other options at hand, as zombies tend to attack en masse and require multiple hits, even when you’re using a fairly sturdy metal bar. Like Fallout, you play Dead Island from a first-person perspective. Fighting your way out of your hotel allows you to meet up with some other survivors, and you’re soon roped into completing quests which involve collecting items, scouting locations and generally improving you and your group’s chances of seeing the sunrise the following day. While Dead Island: The Game didn’t have the same emotional impact of Dead Island: The Trailer, it still offered a unique take on the survival horror genre, skillfully incorporating the kind of action RPG mechanics that the Fallout series does so well these days – so much so that it’s now receiving the customary next-gen remaster, along with its very similar 2012 sequel, Dead Island: Riptide.Īssuming the role of one of four survivors – all of which are immune the the zombie virus which has blighted the otherwise idyllic Pacific island of Banoi – your most pressing objective upon starting the game is simply to survive. You could therefore argue that Dead Island is better remembered for its trailer than anything else, but that is doing the game a massive disservice. Aside from the setting, the impressive footage bore no resemblance to the finished product. As trailers go, it was a masterpiece of inventive pacing, stirring music and shameless heartstring-tugging, but what wasn’t heavily publicised at the time was the fact that it was created by an entirely different studio to the one actually making the game. Everyone remembers where they were the day they watched that incredible Dead Island “announcement” trailer back in 2011 – you know, the one which plays backwards and stars a cute little girl who – as the melancholic trailer progresses – we learn has been bitten by a zombie on a plague-ravaged holiday resort.
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